Hey,
spiele BF am PC seit ein paar Jahren,aber so eine schlechte Qualität zum Release habe ich noch nicht erlebt.
Über 100€(inkl.Premium) zahlen und dann sowas.
Als erstes die andauernden Crashes BF4.exe funktioniert nicht mehr .....oder Server Crashes.
Und wenn es läuft,spielt sich das Game komisch.
Keine Hit-Marker,Sofortod ohne Gegner gesehen zuhaben,Sterben hinter Deckung und vieles mehr.
Alles in allem total komisches Spielgefühl und immer wieder alberne Momente.
Nicht das es nonstop so sei,jedoch so oft in einer Runde,dass man sich ärgert vorbestellt zu haben und als Dankeschön wird das Problem totgeschwiegen und findet keine Erwähnung in den Patch Notes der Battlelog patch news.
Der Netcode von BF3 war schon nicht der Beste verglichen mit anderen Online FPS-Games.
Aber nach den Ankündigungen"besserer Netcode in BF4" ist das Gebotene ein Witz.
Imo mindestens 2-3 so schlecht wie in BF3.
Interview eines Dice Mitarbeiters der behauptet BF4 Netcode sei verbessert worden.
Lüge
Was meint ihr dazu,irgendwelche Erfahrungen diesbezüglich.
Serversided oder Clientsides?Was bevorzugt ihr bzw. was meint ihr macht mehr Sinn?
Ne coole Erklärung dazu
Mein ihr es ist möglich das DICE den netcode nachträglich fixt?
(ist mein erster Post,hoffe der ist hier richtig) :04:
mfg
digger
Allerdings habe ich Microruckler nur auf manchen Servern, bei anderen Spielen eher nicht.
Ich hatte vorher DSL und 2 verschieden Router in der Zeit. Jetzt seit einem guten halben Jahr Cable, mit Modem + Router. Ich denke da ist alles iO.
Das macht dein Anbieter, ruf den an und fordere sie auf deine Leitung durch einen Last-Test zu testen.
How to drastically improve your frame rates in Battlefield 4 - Step 1 - YouTube
In Situatuionen wie wenn man in einen Gegner rein rennt oder oder einer plötzlich um die Ecke kommt kann ich damit viel besser reagieren. Keine Microfreezes mehr. Allgemein fühlt sich das Spiel flüssiger an.
Die Netcodeprobleme lösen sich dadurch nicht.
Oder sehe ich das falsch? :rolleyes:
Bei mir ist es ein ziemlich grosser Unterschied. Kann Zufall sein dass jetzt nochmals ein Serverpatch draussen ist.
Hiermal kurz die patchnotes:
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CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed. -Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.
NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.
Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.
Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.
GAMEPLAY BALANCING -Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.
GRAPHICS -Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.
MISCELLANEOUS -Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels.
-Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.
_________________________________________________________________________________________________________________________
"We are continuing to work on more multiplayer optimizations concerning network performance" heißt wohl wir scheissen auf euch,Liebe ist ausverkauft,gebt uns mehr Geld,
Für mich immernoch soundbugs,crashes und komisches,"schlampiges" Spielgefühl,keine Hitmarker,
keine LiveScoreboards,Instant Deaths,schlechter Spawn, imbalanced jet gameplay.schlechte vehicle balance auf den meisten Maps usw.
Solange die das nicht fixen,was sehr unrealistisch ist,scheiss ich auf das Game,nur Verarsche in meinen Augen BF went COD es fühlt sich aufjedenfall so an.....leider.
Merkt ihr irgendwelche Verbesserungen in Bezug auf den Netcode?
Geht mir auch so..........ist wirklich nervig langsam.
Keine Minute auf bfcom Server--->gecrasht
Anderer Server---->>gecrasht nach 5 Minuten
Schnauze voll, spiele nicht mehr biss die Sachen gefixt sind.
Wenn man mal von Soundbugs, Netcode und gelegentliches rausfliegen aus Servern absieht. :ugly:
Aber 64 Server sind viel schlimmer betroffen was Soundbugs angeht...außerdem laufen die noch überhaupt nicht stabil (meine Meinung)
Bei mir ist eh ab 48 Spieler Schluss. Ich weiß nicht wieso aber selbst, wenn die Maps groß sind, sind sie vielleicht einfach schlecht für solche Mengen designed...and 4 Punkten ist immer tote Hose und an 2 sind alle unterwegs. :rolleyes: Alle anderen Modi außer Conquest Large ist sowieso die Hölle bei der Spielerzahl. Und ja, Locker finde ich gut aber mit 64 Spielern ist es wirklich Metro. 2.0.
Oook, ich spiele NUR auf 64er Server. Könnte also ein Versuch wert sein die "kleineren" Server zu besuchen.
Naja mal schauen, zuerst mal ab nach Rapture, das erste DLC is ja raus.